Author: Fabrizio Nunnari
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Project CLIKK started
Project CLIKK (Learning Chinese with artificial intelligence) is ongoing. The CLIKK research project (Chinese language teaching with large language models and a focus on intercultural communication skills) started place in October 2025. It investigates how AI-based virtual agents can support the acquisition of intercultural skills in Chinese language teaching. The project is being carried out…
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Interdisciplinary Seminar: How to build a social computer SS2025
Registration Official registration page (LSF) for Computer Science students at the Saarland University: https://www.lsf.uni-saarland.de/qisserver/rds?state=verpublish&status=init&vmfile=no&publishid=158453&moduleCall=webInfo&publishConfFile=webInfo&publishSubDir=veranstaltung Or send an email to: dimitra.tsovaltzi@dfki.de Background Computers, mobile phones, and wearables have become an integral part of our daily lives. The user interfaces are designed to interact with factual information, such as contextual data. This level of interaction may be…
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Animating 3D avatars from multi-point videos and its application to sign languages
Thesis proposal for students at the Saarland University, Saarbrücken, Germany. Updated: 14.01.2026 Proposed by the SCAAI Group (Social, Cognitive and Affective AI, https://scaai.dfki.de) at the German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany ## Introduction/Problem One of the most effective approaches for translating text into sign language is through the animation of signing 3D…
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Health literacy – AI as a game changer?!
Our research fellow Jan Alexandersson participated at the Federal Institute for Public Health and the Federal Ministry of Health on November 19, 2025, in Berlin. An interview extract here: https://www.bioeg-fachtag.de/gesundheitskompetenz/ Take over. “The findings from the current Bitkom study and the conference organized by the Federal Institute for Public Health (BIÖG) and the Federal Ministry…
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SLTAT 2025 publications
On last September 16th, 2025, the SCAAI group organized the 9th international workshop on Sign Language Translation and Avatar Technologies (SLTAT2025) and contributed with 6 publications! The SLTAT presentation itself:Nunnari, F. et al. (2025) “9th International Workshop on Sign Language Translation and Avatar Technology (SLTAT 2025),” in Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual…
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Project Skills4Kids started
Project Skills4Kids (Modeling socially interactive avatar behavior to support the promotion of healthy emotion regulation strategies) started on 01.07.2025.
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Project CONFIDENCE started
Project CONFIDENCE (Mobile interactive experiential therapy self-esteem training for treating bullying among children) started on 01.03.2025.
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MindBot Journal paper on Frontiers in Robotics and AI
Our new journal paper with the title “Socially interactive industrial robots: a PAD model of flow for emotional co-regulation” investigates socially interactive robots for industrial assembly.By embodying a cobot with an avatar and employing real-time emotional modeling, we aim to cultivate Flow and mitigate negative experiences like boredom. Our findings suggest a path towards more…
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We organise the ACM Multimediate Grand Challenge MultiMediate
ACM Multimediate Grand Challenge MultiMediate — https://multimediate-challenge.org/ In collaboration with researchers at Augsburg University, Stuttgart University, and INRIA Sophia Antipolis, the SCAAI group is organising the fifth MultiMediate challenge, focussing on engagement estimation across cultures and interaction domains. Estimating the momentary level of engagement from multi-modal participant behaviour is an important prerequisite for assistive systems…
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We organise the BLEMORE workshop @ ACII’25
BLEMORE @ ACII’25 — https://blemore.github.io/workshop/ In collaboration with researchers from Uppsala University and Georgian Technical University, the SCAAI group is organising BLEMORE – the workshop and competition on multimodal blended emotion recognition. It will be held at the 13th International Conference on Affective Computing and Intelligent Interaction (ACII 2025) in Canberra, Australia. BLEMORE aims to…
